Uematsu would divide and assign the responsibility for the pieces, and ask each composer to work individually. Unlike previous Final Fantasy soundtracks, Uematsu didn't work alone on the soundtrack for Final Fantasy X, but he worked with Masashi Hamauzu and Junya Nakano. Compared to previous games in the series, Final Fantasy X has the most scenes with silence, but it also has the second largest number of songs in a Final Fantasy game. The spoken dialogue is paramount, so when a character starts talking the background music will automatically decrease in volume. For example, melodies may play along with the spoken dialogue, but very quietly if the music is too loud it would get in the way, so Uematsu had to approach the music differently. He has said voice acting would take the RPG genre to a new level by changing the way music is needed. Since Final Fantasy X made great strides for the series, Uematsu wanted to do the same from a musical standpoint by trying something new. In FFX, the music, sound effects, and spoken dialogue are all balanced to tell the story to the player in the most effective way. Until now, it was up to the music to enhance the drama of a scene, but with the inclusion of emotionally charged voices, there is no longer a need to continue playing the music throughout the game. With the addition of dialogue, I was able to cut down on the number of tracks. 4.4 E-mail exchange between Nobuo and Nojima (limited edition only).4 Liner notes (translated from the original Japanese).
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